Devlog #9 - First refinement


Hello everybody!

Week 1 of our polish phase has now passed and there is one more week to go! Which means this blogpost is our second to last one. Here's what we have:




First of all, our main menu now has controller support! So in this build (v0.8), you won't have to switch between mouse and controller to play the game! There's even a visual cue to show you which button you're currently on. How neat is that?!

The camera of our main menu has been moved to a different location. Same thing for the initial camera position after the play button has been pressed. The player HUD makes more sense right now, as P1 is positioned in the top-left corner of the screen. The player indicator is now static so you won't have to turn your head to read who your character is!

Our trees are looking fresh with some updated textures! (Except for the baking issues, but don't worry about that ☺) And so does our golden boy as we gave him some bling! We've also added a small effect to the robot swinging animation. And the character textures are now a bit lighter too! Let's check it out!



We have fixed an issue where our fire trap wasn't working properly. Players could lose their bodies before the flames were visible. What about the red arrows shooting out of the arrow trap? Well, they aren't red anymore!

We have redesigned and added some sound effects. For example the slow ability sounds different now, same goes for the freeze ability and many more! There were also some synchronization issues between animations and sound that we now tried to fix. But that will mainly be next week's focus.

Added:

  • Player loses body by fire
  • Player loses body by arrows
  • Pressing UI buttons triggers a sound

Changes affected:

  • Basic attack swing is now in sync with the sound
  • Freeze ability sound has been extended to fit the 'charge and burst' effect
  • Slow ability deployment and trigger sound different
  • Throw ability sounds different since the character actually shoots instead of throws
  • Slight adjustment to the sound of traps moving
  • Arrow trap has a shorter length

Next week, we'll bring you our last update. We hope you're as curious as we are to see the final version!

Truly yours,

The RIM devteam

Get Robots In Mayaland (R.I.M.)

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